O melhor lado da The First Berserker: Khazan
O melhor lado da The First Berserker: Khazan
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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Isso porque, apesar do ter características saiba como combates punitivos e qual dependem natural do gerenciamento do estamina e ambientes com Porreiro design e atalhos interessantes, eles não trazem todas as ferramentas que ajudam a disparar personalidade ao game.
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Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple The First Berserker: Khazan of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo de Arad utilizando este visual vibrante por filmes animados.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Utilizando 1 visual estilo cell shading que imita 1 anime, o jogo se destaca através maneira tais como usa seu sistema de habilidades de modo a atravessar ao jogador a sensação de qual o protagonista é poderoso.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.